#include "volume.h"

namespace Splatit {

Volume::Volume(Voxel*** _voxels,unsigned int _width,unsigned int _height, unsigned int _depth) : voxels(_voxels) , width(_width) , height(_height) , depth(_depth) {	}
	
Volume::~Volume(void) { }

Vector Volume::get_voxel_position(unsigned int _x,unsigned int _y, unsigned int _z){
	return voxels[_x][_y][_z].get_position();
}

double Volume::get_voxel_weight(unsigned int _x,unsigned int _y, unsigned int _z){
	return voxels[_x][_y][_z].get_weight();
}
	
}
